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9-1965 Alilla aka Mark 9-2005

  • Atilla's Tuchuk [DRC] Atolla's Tuchuk Wagon Camp, Gorean Online Roleplay. This will always be Atilla's Tuchuk. 'The Wagon Peoples grow no food, nor do they have manufacturing as we know it. They are herders a, and it is said, killers. They eat nothing that has touched the dirt. They live on the meat and milk of the bosk. They are among the proudest peoples on Gor, regarding the dwellers of the cities of Gor as vermin in holes, cowards who must fly behind walls, wretches who fear to live beneath the broad sky, who dare not dispute them the open, windswept plains of their world. Nomads of Gor, pg 4

AVATAR AUCTIONS

  • Avatars by Design [CP] Avatars by Design, Chatropolis
  • Gorean Avatars [AC] Gorean Avatars, ameeshia, ameeshia chat
  • Kashmir's Creations Avatars by Kashmir's Creations 

AVATAR SITES

  • Darqueness Designs,nieuw Online Roleplay, Darqueness Designs

D & D / Gathering

  • Caernarfon Castle [DF] Caernarfon Castle, Magic Realm, D&D. Caernarfon is a medieval, fantasy, role play kingdom, with castles, dungeons, Dragons, drow, elves, brave Knights and fair Maidens. It is set in the 13th century fantasy Welsh Kingdom of Caernarfon using Dungeons and Dragons for a guide.    

DARK AGES

DARK ART

  • Dark Art by Dagon Bytes Dagon Bytes
  • Dark Postcards: E-Cards Online Roleplay, Dark E-Cards. Send Gaboar a nice Card: drumroller@gmail.com
  • Into the Pit Dark Art, German site also in English.
  • Jason Beam Tarrot Art Online Roleplay, Tarrot Art
  • Poison-Grin's WoD Graphics the OFFICAL home of Poison~Grin's WoD Graphics
  • Shedworks Uncommon scenes, German site with awesome photos

Dark Fantasy Chat

DAY / NIGHT

DEMON

  • Daemons Crest [DSoR] Roleplay Daemons Crest, Home of the Moncuex, White Wolf, AD&D (Advanced Dungeons and Dragons), Rifts.  Welcome to Hell. This is the home of the Moncuex family, and the Moncuex family alone. Mean and viscious the family is, along with many other beings and sentinent creatures that wander through out the home freely. If you cannot back your mouth up, do not enter. 
  • Haven [SiC] Roleplay, Haven, kindred, mortal, ghouls, faeries, werewolves, mages. The legendary vampire home, Haven, was built by Predator and Seductress for their family, the Soul Assassins. The centuries old mansion towers above the city, of New Haven, which receives its name from this ancestral home. The original village, which supplied much for the needs of the family, expanded and grew as new business sprung forth and residences moved in. Despite the alarming number of kidnappings and disappearances in the city, it continues to grow and flourish, perhaps in part due to the generosity of the Solurex family. Come in visitors....Take a load off from the constant pressure of life. The night is full of mystery, intrigue, and danger. Let the night embrace you as you enter Haven. At Haven, life allows for you to experience what few others ever do. The kindred and mortal co-exists side by side along with ghouls, faeries, werewolves, and mages. Simply enough, we ask for one thing: Obey the rules of the home and have fun whilst you enjoy your stay within the inner sanctum of Haven.  

FANTASY

  • Carpathian Mountain [MC] Carpathian Mountain, Online Roleplay, Welcome to the Dark world of the Carpathian Mountains, inspired by the brilliant work of Christine Feehan. The Carpathians are a dying race that have been around since the dawn of time. Our males are forever in search of their life mates, the light to their darkness. If one does not find his life mate, the battle to keep from losing his soul and becoming a Vampire is ever present.
  • Land of Aglarond [DSoR] Fantasy Online Roleplay. Folks speak of Aglarond (when it is spoken of at all) as the Land of the Witch-Queen. The Simbul, wild and unimaginably powerful, is feared and respected Faerûn-wide. Most are grateful for her constant vigilance against Thay and quite openly acknowledge that without her magic, the Red Wizards would have spilled into the Inner Sea. They are also glad that she has the Thayans to occupy her; the Simbul is simply too powerful and impetuous to inspire trust in her methods and motives. Her subjects, on the other hand, are regarded as ordinary folk who have fought valiantly (for centuries before the Simbul ruled them) against the incursions of the evil wizards. The Aglarondans keep to themselves, but are considered examples to the rest of Toril of how ordinary people may defend themselves from magical and malevolent forces. Aglarond itself is a land of great beauty, isolated from the rest of the world by the Sea of Fallen Stars to the north, south, and west, and by the menacing shadow of Thay in the east. The towering peaks of the Tannath mountains and the vast Umber Marshes protect Aglarond's border with Thay, and those natural barriers are bolstered by the fortresses Emmech and Glarondar and the magically created Watchwall. In the center of the peninsula lies the vast enchanted Yuirwood. Aglarond's territory comprises only the Yuirwood and the northern coast of the peninsula. The nation is a monarchy, ruled by a king or queen with aid and advice from a ruling council. The society of Aglarond is unique, divided equally between the humans of the coastal cities and the half-elves who dwell in the ancient and tangled Yuirwood. Once home to a powerful nation of elves, today the Yuirwood is the site of ancient ruins of unknown power and origin. Though differences between the two races were resolved in war long ago, a few lingering resentments still simmer. Aglarond, along with Rashemen, represents the front line of resistance against the Red Wizards and their schemes. Despite its isolation from the rest of Faerûn, it is important that contact with and support for Aglarond be maintained.
  • Purgatory Keep [DF] Purgatory Keep, Online Roleplay. You find yourself in the middle of no where. .and everywhere look is white and covered in Ice..All of a sudden you have this desire to move in a certian direction.. if you take a different one then where you are being drawn.. you find yourself back where you started.. until you move in the direction of the sensantion.. and the closer you get to your destintion.. the stronger the Feeling.. About 50 to 100 Meters from where you started off at stands Two Doors..Two Hooded Guards Bid you Enter and the doors open.. As you pass they say 'Welcome to Purgatory Keep...Home of the Damned'.  
  • Rivermeet [DF],nieuw Rivermeet, Fantasy, Online Roleplay. The elven colony of Rivermeet has opened its arms and hearts to any wishing to visit and those who wish to make Rivermeet their permanent home. The homes are built amongst the trees, some high within the branches that surround them and give them shelter and others are seemingly made within the trees themselves. The land is a magical one, full of mysticism and wonder, full of laughter and love. Queen Amelie and her beloved King Azareal have returned and together they hope to bring peace back to realm they so love. There is a darkness behind that joy though, for some of the elven people had wished to keep within their isolation, not wanting others from the outlands within their home to taint the land and the people. Though they follow the New King and Queen, there is one who would see them desposed of their thrones. He and his followers have taken refuge in the forest and a struggle for the throne has ensued, ensnaring those within the colony in a web of politics and intrigue...and possibly, mortal danger.  
  • Savage Garden [DF] Savage Garden, Online Roleplay, Dark Fantasy Chat. Welcome to Savage Garden, a place where fantasy and reality come together, where the dark meets with the light, where the happy combine with the sad. Where Vampires walk the streets at night and Fae dance in the parks by day. Savage Garden is a Fantasy Role Playing room with a BDSM twist to it.  
  • Shadows of Sheoloth [DF] Shadows of Sheoloth, Online Roleplay. Pulsating like some monstrous ebony heart of unspeakable menace; there lies within the bowels of the Earth a cradle of perverse Darkness and depraved Lusts. A brooding metropolis that has never known the caress of a single bar of sunlight. The city of Sheoloth is a skeleton of cold stone wrapped in tortured flesh and clad in robes of woven silk. From its epochs old beginnings as a conquered elven fortress, Sheoloth has slowly expanded over an endless stream of decades into a place of bloodsoaked struggle, carnal lusts, and blackest intrigue. This plague-like expansion and the myriad caverns into which the city has grown has given Sheoloth its other name - The Sprawling City. Upon the merciless lashstrokes of its Nobleborn Masters and Mistresses, Sheoloth eats away at the leagues of stone around it, leaving behind thick cords of marble and basalt to support the ceiling of the city. Glittering skull lights rise high above the shadowstrewn streets on pillars of spinal bone, providing ghostly illumination to both the estates of Nobility and the meanest hovel of the most poverty stricken outsiders. It is a place of ominous beauty and stark power, at once serene and filled with chaotic violence. Sheoloth is a true home to the Drow.  
  • The Amber Woods [CW] The Amber Woods, Fantasy, Online Roleplay. As you step through the magical portal you emerge in the center of The Amber Woods. It is a peaceful and serene place, full of magic and wonder, but who you choose to be is up to you. Perhaps you choose to be a druid, keeper of balance, or an evil cleric, out for the betterment of himself and his god. Or even a mighty paladin, who fights for good and those who can not fight for themselves. Either way, there is excitement and adventure every which way you turn.    
  • The Triangle [DF] Online Roleplay, Paranormal, The Triangle. The Bermuda Triangle, filled with mystery and veiled in the unknown since the beginning of time. Here, is The , located in the center of The Bermuda Triangle and the place where all who survive... end up. Now we begin with The Colony, a group of what would seem to be random people who have survived their crashes to end up here, however what The Bermuda Triangle has taught us... most things are not random at all. The Colony has found out only a few secrets of The Triangle, and one theory has been proven true, that this specific island... is where the world began, and more so, that those creatures and things mentioned in myth and legend... are real. Many times per year, perhaps even once a month there are reports of a plane or a boat disappearing in The Bermuda Triangle, and since instruments do not work in The Bermuda Triangle, rescue is hopeless. The Triangle Island is filled with rich life, an eco-system that has it’s own balance, wildlife, plant growth, fruit, vegetables and of course the occasional predator. Here, your character must first survive the crash, as it can be anything, a chartered helicopter, private jet, even a large cruise ship to where there were only a few survivors, your character being one of them. Welcome to Triangle Island, get comfortable... you’re going to be staying quite a while, and prepare yourself, for all those theories, myths and supernatural stories about The Bermuda Triangle that you believed were only fantasy... are all true.   

Gabby´s Laughs

  • Foamy,nieuw Online Roleplay, Gabby's Laughs

GABBY'S AMAZEMENT

  • Flickr.com,nieuw Gabby's Amazement, Online Roleplay
  • Panoramas,nieuw At panoramas.dk you can see interactive 360 degree panoramas also called VR Photography by some of the best VR Photographers in the world. They are presented in Fullscreen and you need Quicktime.
  • Underworld Evolution,nieuw  

GABBY'S EYE CATCHERS

  • Gods Art  
  • Italian Models  
  • Italian Models 2  
  • Max Master  
  • Model Mayhem    

GABBY'S VIDEOS

  • Amazing Bird
  • Amazing Bird 2  
  • Flying Weazles
  • Gravity
  • Moderator Song: I know a BOT Online Roleplay, Basshunter - Boten Anna (Moderator Anna), 'I know a bot', Swedish subtitled video that turns out to become a European Summer Hit 2006.  
  • Where the hell is Matt?

GABBY’S MODEL VAULT

  • Akasha Queen Online Roleplay, Gabby's Model Vault
  • Beija
  • EdP+ Online Roleplay, Gabby's Model Vault
  • Massimiliano Salvi ,nieuw Online Roleplay, Gabby's Model Vault
  • Modern Pin-up,nieuw Online Roleplay 
  • Ola Photo Online Roleplay, Gabby's Model Vault
  • Prisca

GABBY’S PICTURE VAULT

  • Alex Taillandier
  • Beat A. von Weissenfluh,nieuw Online Roleplay, Gabby's  Picture Vault
  • Brian Heys
  • Bruno Sabastia
  • Christopher Kilkus
  • Cyril Lagel
  • Fabian Laghi,nieuw
  • Gabriele Rigon
  • Gaetan Caputo
  • Gerard Chesneau Impassioned since the Sixties by photography,
  • Inder Gopal
  • JYLSC
  • Marlene Ohlsson
  • Nicolas Guerin
  • Roy Cox

GALLERY SITES

  • Anxiogene Online Roleplay, Gallery sites
  • Database of Urban Exploration Technical galleries, attics, construction places, roofs, all those 'No Entry' places form a sort of parallel deserted town... or nearly deserted, because the design this silent world can attract many kind of inhabitant of the 'other town' (the one where people live, work and consume) and swing them over to the backside of the setting.
  • DeviantART On August 7, 2000, deviantART was launched to provide a central location for graphical artists to display their creations for feedback and exposure. With an emphasis on digital works as pieces of art rather than desktop eye candy, the community grew rapidly. deviantART continues to commit itself to responding to the creative outlet needs of its members, releasing and revamping categories as interest grows. From humble beginnings as primarily a static image file gallery, deviantART is now proud to host poetry, photography, flash exhibits, cell phone art, as well as an enormous Indy art and wallpaper sections and skins for 105+ applications.
  • Jason Grant - Archimage Now, the demise of the estate in Russia is certainly nothing new, even a hundred years ago people were lamenting (justifiably too) how much had been lost or was in danger of disappearing shortly. And disappear it did; as far as the estate goes, the entire 20th century was little more than a bag of long, sturdy nails for its coffin. Many people find this regrettable—and I do too, sometimes—but the fact is that it's a natural, inevitable process, and not without a certain bright side, even.
  • Renderosity,nieuw Online Roleplay, Gallery Sites
  • Seb Janiak Awesome...just awesome  
  • Shaun o'Boyle Here you will find some very unique photographic essays on modern ruins. There is a layered meaning in these places, random pieces of a historic and social puzzle are clumped together, confused by years of decay, these ruins are an archaeology of our culture, they reveal unexpected artifacts of a past that seems distant and foreign. Archived in these ruins are the collective memories of a changed culture, the forgotten pieces of the past being preserved as in a time capsule.
  • Stefan Bourson Gallery with awesome photos
  • The Night Photographer An online gallery of unusual, striking night photography.
  • Yves Marchand Urban, Industrial Art

GOR / Highlight

GOR / Kassar Wagon People

  • Andross's Camp [CI] Andross's Camp, Kassar Wagon People, Gor
  • Blade's Camp [GRP] Blade's Camp, Kassar Wagon People, Gor
  • Camp of the Kassars [RPU] Camp of the Kassars, Wagon People, Gor
  • Framan's Wagon Camp [IR] Framan's Camp, Kassar Wagon People, Gor 
  • Kull's Kassar [CC] Krull's Camp, Kassar Wagon People, Gor    
  • Nightthunder's Camp [AR] Nightthunder's Camp, Kassar, Gorean Online Roleplay. As you move over a small rise upon the open plains you approach a large encampment of wagons. As far as the eye can see, nothing but wagons, bosk, strong Men, proud Women and beautiful slave flesh. Thundering up on swift-footed mounts Men, large, exotic, near terrifying Men, kaiila-back. Immediately you find You surrounded by these fierce riders.The Outriders of this Home You've become bold enough to approach. Each of the Men who now stares At you marked from cheekbone to nose with at least one set of scars. The first scar of Courage is red. The one that gives these Men The fierce appearance as they glare down upon you. They speak not but move you forward, weapons held at ready, toward the middle of the large camp. 
  • Saran's Kassar [AC] Saran's Kassar, Gorean Roleplay, Kassar Wagon People

GOR / Kataii Wagon People

  • Ammar's Wagon Camp [CC] Ammar's Kentaii Camp, Gor, Wagon People, Gorian online roleplay.
  • Armas Kraven's Kataii [DF],nieuw Online Gorean Roleplay, Kataii. Finally, the thunderous hooves of thousands of Bosk is heard, like the rolling of thunder. Moving quickly Your way as You stand upon their path. Glimpses of the wild savages are caught amongst the cloud of dust. Surely this will be Your final stand. At what seems to be the last possible ihn, they turn. Around and around in a circle they are turned. Until finally they come to a halt. Each great beast now milling around eating of the grasses. Upon their hides there is a brand. A brand that sends cold terror along Your spine. The sign of the yellow bow facing left, upon a black lance. You have found Them. Or have They found You? The mighty Kataii wagons now come into view. Each pulled by two rows of four bosk each. The biggest and most colorful of the wagons, rests upon a knoll. Making itself stand out as if to dare an attack upon it and the harigga. The rest forms streets between the wagons. An outer ring and inner ring are the only circles.

GOR / Northern Forests

  • Garth Tarsin's Sardar Fair [SR] Garth Tarsin's Sardar Fair, Gor, Nothern Forest
  • Kamrah's Port Lydius [IR] Kamrah's Port Lydius. Gorean Online Roleplay, Infinite Realms. A Northern Free Port, neutrally aligned. Governed by Merchant Law rather than Civil Law. Located at the juncture of the Laurius River and Thassa . A large trade town, it handles much of the distribution of the raw materials harvested from the Great Northern Forests, and is a major supply Port for both Northern and Southern Shipping... 
  • Ko-ro-ba [AR] Ko-ro-ba, Gorean Online Roleplay. Firstly, welcome to Koroba, the “towers of the morning”, as the City has been described by a poet. Koroba is a Gorean walled City in the northern regions in rolling hills & is surrounded by farms & agriculture. In the books, Cities and other places are like large Families, drawn together by their Homestone. This is how I like to think of Koroba. We look after & protect Our own as a large Family & pull together when there is the need.  
  • Laurius Exchange Point [AR] Laurius Exchange Point, Gorean Online Roleplay, Panthers, Northern Forests.  From the depths of the Northern Forests or from a boat, small ship or ferry on the Laurius River, you have arrived at an exchange point several hundred pasangs up the river from Lydius and the gleaming Thassa... slaves for sale are hung on frames along the banks of the river... frames having two beams that join at the top to form something like the English letter 'A' without the cross bar... the slaves are hung in these frames with wrists bound together hanging from the apex of the frame... and their ankles bound wide apart to each beam... Panthers are the main traders here and will usually bring slaves, furs and other products of the forest to trade for goods that are not readily available in the forest... such as steel arrowheads, spearheads and knives, collars, chains, slave traps, candies, brushes, mirrors and many other things. 
  • LUTHER: The Northern Forests Ubar Luther's Gorean Essays: the Northern Forests   
  • Panther Territory [AR] Arrowhead Panther Territory, Gorean Online Roleplay. A few days of travel have brought you into the tranquile, feral beauty of the primordial forests of Gor. The land rises and falls with ancient escarpments, flat virgin meadows brimming with teaming wild flowers and dense miles of woodland. You have crossed many creeks, fjorded several rivers branching off of the Larius that have no name. Perhaps the small lake you encountered a day ago might have offered you a safe haven. Had its gentle and sandy banks not been so inviting, you may not have stopped there to camp for the night. These are the thoughts running through your mind as you are prodded along. The cackling laughter of your captors rings in your ears with each torchered step you take. 
  • Sardar Fair [AR],nieuw Online Gorean Roleplay, Sardar Fair. The fair incidentally is governed by Merchant Law and supported by booth rents and taxes levied on the items exchanged.The commercial facilities of the fair, from money changing to general banking are the finest known of on Gor, save those in Ar's Street of Coins, and letters of credit are accepted and loans negotiated, though often at usurious rates, with what seems reckless indifference. Yet, perhaps this is not so puzzling, for the Gorean cities will, within their own walls, enforce the Merchant Law when pertinent, even against their own citizens of that city. Many of the objects for sale at the fair are: wines, textiles, raw wool, silks, brocades, lumber, furs, copperware, glazed pottery, carpets, tapestries, hides, salt, arms, arrows, saddles, harness, rings, bracelets, necklaces, belts, sandals, lamps, oil, medicines, meats, grains, animals such as the tarns, tharlarions and long lists of slaves both male and female. Although no one may be enslaved at the fair, slaves may be bought and sold within its precincts, and slavers do a thriving business. Goreans, both male and female are expected to see the Sardar Mountains, in honor of the Priest-Kings, at least once in his life, prior to his 25th year, a pilgrimage if you will. Accordingly pirates and outlaws beset the trade routes to ambush and attack the caravans on the way to the fair.
  • The Northern Forests [GRP] The Northern Forests, The Territory of Dark Moons Panther Band
  • The Sardar Fair [DF] The Sardar Fair, Gorean Online Roleplay. Welcome to the Sardar Fair, one of the largest gathering places on all of Gor. People from every city and of every caste flock to the fair at least once in their lifetime to partake of the festivities, trading, bartering and games that make up fair.As you enter and look around, seeing the hustle and bustle of those gathered, you will notice the booths, offering a wide variety of goods and merchandise. Everything from fine clothing to slave rags, the finest weapons to the smallest cutting tool can be found among the vendors hawking their wares. As you glance in another direction, you will notice auction blocks and the slaves waiting to be sold. Off in the distance, you hear the cries of revelry as warriors gather around the wrestling pit and place their wagers on the outcome of the latest match. Finally, you notice the gates, and the Initiates standing at either side of them. The gates, once passed through lead you up into the mountain where it is said the Priest Kings live. The beginning of a journey many have taken, but it is said to be one from which none have returned.  
  • Thera's Panther Camp [DF] Thera's Panther Camp, Gorean Roleplay. This is a Panther Girl Camp. Free men, it is your turn to be wary of a collar and chains. Free Men will not likely enter the Panther Girl Camp let alone get very close without being spotted by a Panther Girl and possibly captured or killed. It's said that Panther Girls commonly establish contact with a hunting arrow in the back. This camp and its members are no different from those mentioned in the books.   
  • World End Trade Post [AR] World End Trade Post is located on the northern bank of the Laurius River bordering the Northern Forest, in a line directly north of Teveh Pass. The post is an isolated outpost in the far reaches of the Larius River. It is controlled and guarded. Any who come here, either singly or as part of a small band or group, and attack another will certainly come under the custody of the well trained and armed guards that are ever present. It may be possible to commit an agressive act in a private area that is out of the sight of the guards. In these rare instances, a skilled warrior may be able to make an escape before his deed is discovered. But this will not happen in any of the public areas of the Post. 

GOR / Paravaci

  • Zarrius's Camp [AC] Zarrius's Paravaci Camp, Gor, Wagon People.  You have traveled hundreds of pasangs across the seemingly endless plains; weariness settled into your bones long hands past. The gently rolling hills and waving grass, unbroken by trees, stretch as far as the eye can see in every direction. Though you appear to be alone in this vast, empty sea of grass, you know that appearances are deceiving. You have felt eyes upon you for many pasangs now. This tells you that you are nearing a camp of one of the Wagon People. Fiercely independent and nomadic, the Wagon People follow the bosk across the harsh plains, moving with each turning of the seasons. As you top a small rise, you see the encampment before you. Hundreds of wagons spread out across the plain, with vast herds of bosk in the distance beyond. A quick survey tells you that this is the camp of the Paravaci, the richest and fiercest of the Wagon People.  
  • Zarrius's Paravaci Camp [DF] Camp of the Paravaci, Gorean Roleplay. ' I could see he carried a small rounded shield, glossy, black, lacquered: he wore a conical, fur rimmed iron helmet, a net of colored chains depending from the helmet protecting his face, leaving only holes for the eyes. He wore a quilted jacket and under this a leather jerkin; the jacket was trimmed with fur and had a for collar; his boots were made of hide and also trimmed with fur; he had a wide, five buckled belt. I could not see his face because of the net of chain that hung before it. I also noted, about his throat, now lowered, there was a soft leather wind scarf which might, when the helmet and veil was lifted, be drawn over the mouth and nose, against the wind and dust of his ride. He was very erect in the saddle. His lance remained on his back, but he carried in his right hand the small, powerful, horn bow of the Wagon Peoples and attached to his saddle was a lacquered, narrow, rectangular quiver containing as many as forty arrows. On the saddle there also hung, on one side, a coiled robe of braided bosk hide and, on the other, a long, three weighted bola f the sort used in hunting tumits and men; in the saddle itself, on the right side, indicating the rider must be right handed, were the seven sheaths for the almost legendary quivas, the balanced saddle knives of the prairie. It was said a youth of the Wagon Peoples was taught the bow, the quiva, and the lance before their parents would consent to give them a name, for names are precious among the the Wagon Peoples, as among goreans in general, and they are not to be wasted on one who is likely to die, one who cannot handle the weapons of the hunt and war. Until the youth has mastered the bow, the quiva, and the lance he is simply known as first, or the second, and so on , son of such and such a father.' 

GOR / Personal Websites

  • Tessa {GBR}'s pages tessa's personal kajira site, avatars, Gor, Tuchuk

GOR / Plains of Turia

  • LUTHER:Scroll of Wagon People Unar Luther: Scroll of Wagon People, Gor 
  • Steel Dawn [FC] Steel Dawn, Plains of Turia, Gor
  • The Cartius River Fair [RPU] The Cartius River Fair, Gor, Plains of Turia

GOR / Tahari Desert

  • City of Tor [AR] City of Tor, Gorean Online Roleplay. In Tor you are held accountable for anything you put on the screen, this includes thoughts, avatars, ooc, if it is on the screen it is your responsibility. We do not require a mass of posts to make it to Tor. This room is the City of Tor so will will accept people arriving at the gates. If you wish to role play out in the desert that is fine as well. We do not require an hours worth of role play just to get from pulldown to pulldown. However, be aware that if you elect to 'warp' to one place on the pulldown, we have every right to warp to the place you are at.  
  • LUTHER:Scroll of Tahari Ubar Luther's Scroll of Tahari, Gor 
  • Oasis of Khartoum [AC] Oasis of Khartoum, Tahari Desert, Gor
  • Oasis Of The Sand Sleen [AR] The air is dry, the sun is bright, and you simply look up for a moment, and see the swirling of Tor-tu-gor, the sun. They say the desert was hot, but who would have guessed it was this blistering? Sprawling out before you, just over the ridge, the cylinders rise up, towers, and buildings, the walls around the city, lies the Oasis of the Sand Sleen. Welcome to the Oasis of the Sand Sleen. What lies past its gates, is the unrelenting desert heat, its constantly shifting sands, and a sun that is unforgiving. Beyond the Oasis, lies a hostile hellish world, called the Tahari.  

GOR / Thassa

  • Draggen Kattar's Port Kar Port Kar, Gorean Online Roleplay.....You found this odd as you had always heard the location of this city was a protected secret. As you move through the docks you notice We are a City of the Strongest Arsenal of Ships on all of Gor. Ahead is a well lit tavern 'The Dark Jewel' music and laughter pour from the haunt. An old sign creaks in the night. As you enter you see yellow silk pleasure slaves scurrying about serving & danicng..Pirates & Outcasts.  
  • Island of Cos [AR] Island of Cos, Gorean Online Roleplay. Truly, I welcome you to Cos. You have made the choice to visit one of the most unique places Gor has to offer. If you are Free or slave you will find pleasure and adventure both in abundance upon the Isle of Cos. The island, located just north of the Gorean equator, about 400 passangs to the east is the mainland. Having a climate that ranges from hot to very hot depending on the season thus the Free dress in clothing of light fabric and wear sandals. Sun dresses and toga like garments are perfectly acceptable dress for Freewomen of this area. Men wear light tunics, short pants, togas to avoid heat exhaustion.Goreans that only have first knowledge believe that if you travel straight west of Cos you will eventually reach the World's end. 
  • Isle of Farnacium [AR] You are sailing the great Thassa. The beginning of the end of the world. Legend tells of monsters and rocks that tear away at the unwary traveler, never to be seen again in this life. Their passing only glimpsed by occasional planks floating along the ocean's waves. Some say the Thassa is endless. Some say the edge of the world is an infinite drop where ships will fall away into the empty darkness. No one has ever sailed there and returned to tell their tale. Set within this dangerous beauty, lies the trade islands north of Cos. And in its heart, the Isle of Farnacium...the Garden Isle. Sheer cliffs hides within its arms the lush green and sweet flora of the island vegetation. A hidden cove your only way into a clear azure lagoon. Not much is written about this island. It's people, culture and its very location a mystery to outsiders.  
  • Isle of Skjern [CG],nieuw Online Gorean Roleplay, Thassa, Isle of Skjern. My four commercial voyages had been among the exchange islands, or free islands, in Thassa, administered as free ports by members of the Merchants. There were several such islands. Three, which I encountered frequently in my voyages, were Teletus, and, south of it, Tabor, named for the drum, which it resembles, and, to the north, among the northern islands, Scagnar. Others were Farnacium, Hulneth and Asperiche. I did not go as far south as Anango or Ianda, or as far north as Hunjer or Skjern, west of Torvaldsland. These islands, with occasional free ports on the coast, north and south of the Gorean equator, such as Lydius and Helmutsport, and Schendi and Bazi, make possible the commerce between Cos and Tyros, and the mainland, and its cities, such as Ko-ro-ba, Thentis, Tor, Ar, Turia, and many others.  
  • LUTHER:Scroll of Thassa Ubar Luther's Scroll of Thassa, Gor 
  • Moons End Trading Post [SiC] Moons End Trading Post, Thassa, Gor.  Whether approaching along the Northern Silks road or along the Thassa Cartius river by boat, the Moons End Trading Post stands out in your line of sight. Only a pasang back from the road and a similar distance from the wharf along the Thassa Cartius river, the heavily fortified walls of the compound are easily seen as they rise high above the fields, protecting those inside and the stocks that are kept for trade from any that would have misdeeds in mind. From behind the compound smoke may been seen rising towards the sky. This smoke comes from the small camp of Tuchuk that have made their camp there. As you approach the Main Gate, you can feel the eyes of many Guards upon you, some seen, some not. They have their orders and will allow no breaches of the rules to occur. Should you come in peace, you will be greeted and welcomed. Should your mission be anything less, there are over 200 Guards on the grounds sharing shifts that will see to it that any plans of ill will are thwarted, not to mention several hundred Tuchuk that are also loyal to Moons End and will protect it and it's inhabitants at any cost. Moons End trades in many many things for it’s position and access to ports along the river allows a diverse range of trading. Salt from the Tahari, Hides from the Wagon people of the Plains, Wines from the North, Weapons and works of steel created within the walls, the black beans of Thentis, sa-tarna grain and it’s products. These are but a few of the things you will find in the trading range within the walls of Moons End Trading Post.
  • Parrot Cove [RPU] Parrot Cove, Thassa, Gor. You sail southward on the green waves of Thassa. The northern climes slowly become a memory as the sun beats down from a higher place in the sky during the day, and at night the moons seem fuller somehow. Closer. These are the tropics. Places where men do not come to remember the past, but to forget it. As you sail southward, the dense jungles to the port side of your vessel might appear to be populated only by birds, or animals, or creatures you might not wish to encounter. Or by nothing at all, save the endless vistas of vegetation. But if you have keen senses, you might hear sounds. You might hear the sounds of laughter; you might hear the sounds of music. You might hear the sounds of steel upon steel, as men settle their disputes with their swords. Or you might hear the sound of a slave whip upon tender flesh. You might hear a slave cry out in agony as her flesh is reddened by the whip. Or you might hear a slave cry out in pleasure as her flesh is opened and used by her Master. If you are adventurous, you might be tempted to follow these sounds. And if you do, you might find Parrot Cove. Men, pirates of Thassa, have made this Cove their home. So be aware that if you appear threatening, they may not take kindly to your arrival. Also be aware that Free Women enter this cove entirely at their own risk. It is possible that they may leave here still clinging to their freedom. But it is also entirely possible that they may not.
  • Prison Moon Village [AR] Prison Moon Village, Gorean Online Roleplay. As you travel along the Northern Salt Line toward the Thassa between the Teveh Pass and the Vosk Delta, you come across a small village sitting in the rolling hills of farmland. Darkness is setting in the Gorean sky as the moons lift over the hills. The glow of the lamps within the buildings seems much more welcoming than the prospect of another night sleeping under the stars. As you ride through the village, you see the men that live in this place. They watch you with cold eyes as you move among them through the small village toward the steel-encased turwood pole palisaded encampment at it's heart. As you ride closer to the twenty foot wall, you note a hedge of leechplants planted around the base of the outward angled smooth surface. Glistening spearheads reflect the setting sun on each fifth sharpened pole. Under the lattice work of tarnwire stretched over the palisade there are several buildings scattered along the torch lined pathways. The weathered sign swinging from chains near the guard post reads simply 'Prison Moon'. Unsure if that's the name of what's obviously a tavern in the rear of the encampment or the name of this place, you venture inside. 
  • Thassa [WM] Thassa, Gor. And then the dawn came and, over the buildings of Port Kar, beyond them, and beyond the shallow, muddy Tamber, where the Vosk empties, we saw, I for the first time, gleaming Thassa, the sea. ---Raiders of Gor, 9:124
  • Village of Tranquility [SR] Village of Tranquility, Thassa, Gor.  You travel south from the Market of Semris to Port Bazi, As you Exit Bazi along the road running south east along the shore of Thassa. While walking along the road you notice how peaceful the shores are, the sounds of song birds can be heard the further you travel along this road. Then you see a bridge that crosses the stream that runs from the rain forests of the Kamba to the Thassa, upon crossing the bridge you see what looks like a Wagon camp and a few passings beyond a well guarded stone gate.The Outriders that are on Patrol stop and ask what business brings you to this Home? Are you a Warrior, Student, Teacher, slave in training? Or perhaps you’re a Merchant looking for a trade, or just a traveler passing through for a visit? What ever the case may be that brought you here, as long as you come in peace you are welcomed to enter. The Outriders send you on to the Gates.. The Guards open the gate and you step through to see a thriving village built in the large opening around the Kamba, as you step further into the village you see a number of people from all over Gor. They come here to this one village to learn and teach the many Castes/Clans of the Gorean society, to better their skills, also to view the dance competitions and skills of the Sparring Warriors.

GOR / THE WORLD OF GOR

  • Gorean Dictionary Gorean Dictionary, Gor
  • John Norman's World of Gor John Norman's World of Gor
  • Jozie's Images and Info Jozie's Images and Info, Gor
  • The Central Fire The Central Fire, Gor
  • The Gorean Chronicle The Gorean Chronicle, Gorean News, Gor
  • Ubar Luther's Essays Ubar Luther's essays, Scrolls of Gor
  • World of Gor Radio World of Gor Radio, WoG Radio, Roleplay

GOR / Thentis Mountain Region

  • Boswell Pass [AR] Boswell Pass, Gorean Online Roleplay. This room covers all the lands that lie within the Boswell Pass/Voltai/Thentis Mountains. There are many roads, many ports, cities, villages, farms and orchards with activity. One never knows what One will encounter within the Boswell Pass/Voltai/Thentis Mtns of Gor. Perhaps a Merchant traveling to sell wares ... a Slaver with slave flesh ... Outlaws ready to ambush ... escaped slaves ... escorted and unescorted Free Women journeying...   
  • LUTHER:Scroll of the Thentis Luther's Scroll of the Thentis, Gor 

GOR / Torvaldsland

  • LUTHER:Scroll of Torvaldsland Luther's Scroll of Torvaldsland, Gor  
  • Snow Larl Village [AR] Snow Larl Village, Gor Torvaldsland.  Started as Slaver's Camp. Grew over time to include Merchants, then became established as outpost, and continued growing into a Village. As You approach the gates the guards will stop You, ask Your business and the nature of Your visit, no acknowledgment of the guards and the gates, means no entry into the Village. Because of its location, Panthers are not uncommon to be seen trading. Semi-neutral ground for the exchange of ideas and goods. Disagreements are primarily handled in a diplomatic fashion, sometimes spars are needed, and death spars though rare and frowned upon are accepted as a last resort. Weapons are allowed, however it is asked that they be kept in a peace-knot to avoid unprofitable bloodshed. Visiting slaves are allowed, but they WILL be expected to be Respectful at all times. If they step out of line, they will be caged. Scripts of the offense and caging will be submitted to the Village Leaders for Judgment. Council Head's Judgment is Final and with no appeal. If it is found that the slave was improperly handled, the Free will pay a fine for taking up the Leadership's time. If the caging was deemed appropriate, the slave's Owner has 72 hours(3 days) from the time of the Judgment to claim the offending slave or it becomes property of the Slave House. A Messenger will not be sent to inform the Owner's Home, Owners are expected to know the whereabouts of Their slaves at ALL times, and the Owner will be expected to come for the slave. Additionally, a fine will be levied against said Owner for the tending of the offending slave, and reparations will be expected to be made to the offended Free. On the third such offense, the slave may be claimed as property of the Slave House with no further warning. As it is a Torvaldsland Village, All will be called upon to protect the Village in event of a Raid with weapons that are suitable. The first priority is to the defense of the Village, and Free will be expected to be proficient with a weapon in case of Raids. Practicing will be going on, as well as regular Merchant type transactions.
  • The Isle of Scagnar,nieuw Online Gorean Roleplay, Torvaldsland, Magdlen Bloodaxe. Scagnar Isle's first line of defense is its remote location. The Isle can only be approached from the sea on a ship, being hundreds of pasangs from the nearest land. It's well known tarns refuse to fly out of sight of land unless sent aloft from ships, attempts to fly tarns carried shipboard from the sea to the island will find the approach extremely dangerous due to shifting winds. The approach and landfall into Scagnar is treacherous. The Isle is protected on all sides from huge cliff faces, and even experienced sailors are wary of the shoals, choppy waves and rough surf. The shoals tear the bottoms out of crafts and drown the sailors and passengers of those foolish enough to try landing anywhere other than the harbor. Cliffs, shallow shoals and rough seas make of Scagnar Harbour the only safe landfall.

GOR / Tuchuk Wagon People

  • Camp of Harigga [MC] Camp of Harigga, Tuchuk Camp, Gor, Wagon People
  • Gaboar's Wagon Camp [DF] Gaboar's Tuchuk Camp, Gor, Wagon People.     Welcome to my Homestone....I am Gaboar, Friend of Feathers, Ubar of Tuchuk DFC......-watches you as you read this scroll and resumes-.....Most are welcome to my Camp, as Tuchuks are known for their hospitallity and always willing to feed and shelter those who wander the Plains of Turia.....In my Camp there is only One that Rules and that is Me....Gaboar.... My word is Rule. The basic rules of this Homestone might sound familiar to M/many that visit or live in places like this Homestone, but before I continue I want to spend some words on how I see life in my Camp should be. Above all, I demand Honor and Respect within my Camp. As this is a place for Gorean Roleplay, of course Gorean Rules apply. If you want to contribute to this, you are most welcome to come in and observe or participate into the play. I value both players of Frees as of slaves equally. Respect the players that put much heart and dedication to their character. Preformatted NPC's are accepted and used to enhance roleplay. On the website you can learn more about this and the rules upon the use of it. If you don't agree to those rules, please stay out and ride further to another Camp, Port or City.
  • Heratic's Tuchuk Camp [AR] Kaen's Tuchuk Camp, Gorean Online Roleplay. In the distance you hear the faint cries of the beasts of the plains, the soft howling of the wind, and again, you feel a presence. You know you are in the dangerous Land of the Wagon Peoples, fearless Nomadic people who consider Strangers to be as welcome as the Enemy. You have traveled far, and have farther yet to go. So you continue in hopes that those who watch will offer the benefit of passage. It is a chance you take. This is Tuchuk Land, the wily and fierce Warriors who live without fear, and worship only the Sky. In the far horizon you think you see movement. You look down as you feel the grass beneath you tremble, and hearing a slight roar, you look around. Your heart races as you see a large group of Outriders surrounding you from the rear! Quiet as the sun, you never heard them near. They look at you calmly with a wily grin, and approach on the solid swift dangerous Kailla. Long spears in hand, colorful scars upon Their cheeks ..dangerous eyes look upon you. One Rider breaks rank and approaches. 'Tal Stranger. State your intentions.' If it is a good day for you, perhaps He will not kill you outright.    
  • Kartoc's Tuchuk Camp [CW] Camp of the Tuchuk, Gorean Online Roleplay. Crossing the plains is a dangerous and a foolish thing for one unfamiliar with the terrain.Dust fills the horizon and you notice how it quickly begins to get closer to you. Before you know it you are surrounded by outriders. The piercing gaze a sign that these men are not to be trifled with.The scarred men are sitting upon snarling kailla with lances in their hands, the tip pointing at you, wanting for you to make a move so they can run you through' .You've heard it said, that the Wagon People's admire courage... and directness... You know your next move, could be your last...If you come in peace... your courage and genuine peaceful intent MAY garner safe passage...If you don't come in peace, or if you flinch, or you come with a mind to trickery... your fate is sealed...The next move is your's... choose wisely.     
  • Ragnar's Wagon Camp [WM] Ragnar's Tuchuk Camp, Gor, Wagon People
  • Relius's Camp [SiC] Relius's Tuchuk Camp, Gor, Wagon People
  • Samos's Tuchuk Camp [AC] Samos's Tuchuk Camp, Gor, Wagon People
  • Trîlök's Tuchuk Camp [CI] Trîlök's Tuchuk Camp, Gor, Wagon People
  • Tulkas's Tuchuk [DRC] Tulkas's Tuchuk Wagon Camp, Gorean Online Roleplay. This will always be Atilla's Tuchuk. 'The Wagon Peoples grow no food, nor do they have manufacturing as we know it. They are herders a, and it is said, killers. They eat nothing that has touched the dirt. They live on the meat and milk of the bosk. They are among the proudest peoples on Gor, regarding the dwellers of the cities of Gor as vermin in holes, cowards who must fly behind walls, wretches who fear to live beneath the broad sky, who dare not dispute them the open, windswept plains of their world. Nomads of Gor, pg 4   

GOR / Voltai

  • LUTHER:Scroll of Voltai Ubar Luther's Scroll of Voltai, Gor  
  • Rhodan's Treve [GRP] Rhodan's City of Treve, Hidden City, Voltai, Gor.  '...They were wild men, of the caste of warriors, who spent much of their time in the taverns, fighting and gambling and drinking, while slave girls, excited and with shining eyes, served them and pressed about them, begging to be noticed and ordered to the alcoves. It was no wonder that some men, even warriors, hated and envied the arrogant, regal tarnsmen, one night rich, the next impoverished, always at the elbow of adventure, and war and pleasure, wearing their pride and their manhood in their walk, in the steel at their side and the look in their eyes..'
  • The Voltai Mountains [GRP] The Voltai Mountains, Voltai, Gor

GOR / Vosk River Region

  • City of Ar [AR] City of Ar, Gorean Online Roleplay, .......Having passed thru the shadows cast by the outer walls and the Great Gates of Ar, I make My way thru the many Free of the City as They go about Their tasks. Walking down the grandest street in Ar, the Avenue of the Central Cylinder, amazed at the ornate stones inset together beneath My feet, the majestic rows of trees spaced along each side and the fountains that adorn the center of this street. Passing by exclusive shops that line the Avenue, seeing the many Free of Station that are patrons of these expensive establishments,Their slaves following behind, their arms laden with their Owners parcels.   
  • City of Ven [AR] The City, following the great Kur attack, suffered much damage, and many lives were lost. People took to the hills to hide, struggling to recover and trying to regain their strength. A few of the bravest returned to find the City in near ruin, and started the slow arduous task of rebuilding. Ven is located on the Vosk river, between Turmus and Tetrapoli, each some 50 pasangs to the east and west, respectively. Ven is a trading town where the goods from the Vosk Cities are loaded onto barges for the trip thru the Delta to Port Kar. At her two landward gates are massive constructions of tem wood and iron bands. During the day, the gates are thrown open so merchandise and visitors may come and go, subject to the restrictions of the City.   
  • LUTHER:Scroll of Vosk Ubar Luther's Scroll of Vosk, Gor 
  • North Shore Stronghold [AR],nieuw Online Roleplay, Vosk River Region, North Shore Stronghold. Situated along the shores of the Vosk River are a number of former pirate's strongholds. Though some, like Ragnar's and Policrates', were burned after the pirates were defeated and the Vosk League was formed, some others were left abandoned. Here, in a stronghold once owned by one of the pirates of the Vosk River, new life has been born. Making use of the existing docks, which have been repaired and rebuilt, the stronghold has now become a stopping point for merchants travelling the Vosk River. It, too, is rumored that river pirates are once again occasionally attacking merchant galleys on the Vosk, and that some of the loot from those attacks can be found here, if you know who to ask. For the right amount of money, someone might even tell you who sold the loot.The stronghold is essentially a walled lagoon, with the only opening in the walls being the inlet from the river. The inlet is guarded by a heavy iron sea gate, which is seldom closed, save for those rare times when the stronghold itself is under threat. The entirety of the lagoon is lined with planked walkways and shanty-type buildings, and a few piers extend out into the lagoon for the mooring of larger ships. There are also a number of smaller craft tied-off to the docks and walkways, and they are used for quicker travel about the lagoon. There are some larger warehouses for the storage and exhange of cargo (for a price, of course).
  • Piedmont Trading Post [SR] Online Roleplay, Piedmont Trading Post, Vosk River Region, Gor. Piedmont Trading Post is a remote settlement and trading post built on and around the ruins of the rumored city of Piedmont. It sits in wild and dangerous lands far from most cities save the Port city of Cardonicus. Initially established to be a quiet trading post it has since become the 'Switzerland' of Gor. Taking no sides and making no judgments on the guests and members of this post, all are welcomed save those intent on causing harm or problems within the post. It is a safe haven for all and rumored to be a place where One can hide themselves or their belongings without question......for a price. Nestled against the mountains a few Pasangs south of the Laurius River lays Piedmont. Long rumored as a mythical city in this region, you now discover the rumors true. At least in part, for Piedmont does exist although its not a city. Although you may finds signs of a city long lost at this location, you now find a Trading Post established with trade routes to the Port at Cardonicus, via the Laurius River and south through the Teveh Pass. This trading post is remote, but in and advantageous location. Whether you come overland or by river you will see off in the horizon pasangs and pasangs of open lands, much of it forested, and beautiful to behold upon the eyes. Along the Laurius River you find a boat dock on the south side of the river as well as another on the northern bank. A ferry barge tied off at the southern bank awaiting its next customer. A second dock nearby for visiting boats leading to a small beach between the two docks. A road leads south into the trees towards the mountains looming overhead. Looking up through the trees you may even see a Tarn lifting off from high on the Mountain ahead.   
  • Vonda [CI] Vonda, Vosk River Region, Gor

GOR /Anywhere

  • Crossroads of Gor [AR] Crossroads of Gor, Gorean Roleplay.  This room covers all the lands that lie within an imaginary triangle ... Tharna, Thentis, City of Ar. The terrain varies including the vast expanse of this area is sa-tarna fields, some trees, but no heavily forested areas, mostly scattered ka-la-na thickets. There are many roads, many ports, cities, villages, farms and orchards with activity. One never knows what One will encounter within the Crossroads of Gor. Perhaps a Merchant traveling to sell wares ... a Slaver with slave flesh ... Outlaws ready to ambush ... escaped slaves ... escorted and unescorted Free Women journeying. The adventures are endless within the Crossroads of Gor, so do be watchful as You begin Your journey.
  • Harem of the Three Moons [CP] Harem of the Three Moons, Online Gorean Roleplay, If one were to stand on a high vantage point at the southern end of the Voltai Mountain Range and peer to the west, seen would the great Gorean desert called Tahari. If one however were to turn and peer east, into the uncharted territory, another desert, more vast than the Tahari would be observed. Within that great un-named desert of the east, though harsh and unforgiving lays the Moon Shadow Oasis
  • The Arena [DF] The Arena, Gorian Online Roleplay. This room is no where, but it is everywhere. It is not one particular arena, rather it is just a representation of any arena that could be used on Gor. This means that it could be the stadium of blades in Ar, or it could be a circle of dirt in a wagon camp, it could be a square sand pit in a tavern, or a clearing in the forest, or the deck of a tarnship.   
  • The Safe Heaven [EG] The Safe Heaven, Gor

GOR /Jungle Regions

  • Jungle Territories [AR] Jungle Territories, Gorean Online Roleplay. A new approach to online roleplay is supported here, that is markedly different than any other Gorean home or wilderness area. The structure of this room and its subrooms is a unique combination of open wilderness areas, and a collection of related homes. These homes and wilderness areas are related by being part of the same geographical area, but they may or may not be allied with each other in various ways. Each wilderness area or home is represented by one or more location pulldowns within the room and/or subrooms. Proper use of these location pulldowns in the roleplay is critical to the success of this concept. 
  • LUTHER:Jungles of Gor Ubar Luther's Scroll: Jungles of Gor 
  • Port Schendi [EG] Port Schendi, Jungle Regions, Gor
  • Schendi Jungle [DF] Schendi Jungle, Gorean Online Roleplay.   

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HISTORICAL

  • Castle Blood [DF],nieuw Castle Blood, Historical Online Roleplay. After leaving the Isle, Davien Blood returned to his castle in the Scottish Mountains. Though the name may indicate vampirism there are no such creatures within the Castle. The only magic that exists is that of the ancient people of Scotland, England and Ireland, the magic of seers and the magic of healing (mainly herblore). The Castle is a place of dark desires and pleasures that are frowned upon by English court. Sexual slavery exists within the Castle. Very little is not allowed to occur within the walls of the Castle. As Lord of the Castle, Davien Blood does not allow sexual use of children or beasts. He has a dislike of scat play as well.
  • Hisuiiro Sayuri Village [DF] Hisuiiro Sayuri Village, Online Roleplay. Hisuiiro Sayuri Village (Jade Lilly Village) is set in the late 1600's to mid 1700's - Before the American Civil War. A Historical re-enactment role playing experience of ancient Nippon. (Based off the -Time Periods- of the TV Show Shogun and before the Movie The Last Samauri) Accompanied with the combination of legend and myth into real society, perpetuating the stories that were told during the era about demons and people with extrraordinary skill and powers. (Based off the actual myths and legends of Japan, and similar to the adult cartoons: Inuyasha, and Samurai Champloo as well as the Movies: Crouching Tiger Hidden Dragon, and House of Flying Daggers.) Bushi, Buke, Samurai, Heimin, Yamabushi, Eta and Gaijin set foot within this extroidnary setting, the caste system is used effectivly, and those that are spiritual, and access their Ki from their hara work their acrobatics.  
  • Isle of Forbidden Desires [DF] The Isle of Forbidden Desires where Men and Women are equals. Women can and do hold positions of power in leadership. Remember, this as a strong warning. Be careful where you tread and how you conduct yourself within the boundaries of this home. You may visit and enjoy the pleasures freely in this home.  

KARSADIA REALMS

  • Forest of Dreams Info
  • Karsadia Info

LAND OF THE CONQUERED

LATEST ADDED LINKS

LORD OF THE RINGS

LOST WORLDS

  • Amazon Nation [AR] Amazon Nation, Lost Worlds, Online Roleplay. Tales of beautiful dominant women have brought you and your crew here, with hopes to conquer one to take home as a bride - or even a slave to have or sell. They are untamed and legends claim they run around around wild, free, and usually, in the nude. Many men had returned home to Greece or Rome claiming they saw the most beautiful women but were unable to capture them. Few eve claimed they had been captured and degraded but managed to escape, though many believed those men to be weak, even crazy. Once the ship has been anchored and the row boats lowered, you give the command for everyone to start rowing to the port. The women were said to savage and very simple - something you and your crew have counted on. As you near the port you begin to feel uneasy, for there is a perfectly maintained harbour, with many posts for the boats to tie down. A small building slowly comes into view as you move closer - it is rounded with a cone shaped top that looked to be made of straw. Perhaps the women made it - surely not, for only a clever race could build such a thing. Your crew looks after tying the boats while you step onto the dock and take a glance around. Night is falling quickly, but you feel there is no threat. Any wild animals can easily be killed - but for safety measures you order the men to set up camp near the building which you now believe to be some sort of trading post (most likely built by previous Greeks or Romans). A fire is quickly built and the men sit ariund, sharing tales and their desires of one of these island women. You decide it's best for the men to sleep now so they can wake early to explore - but when asked about a lookout guard every few hours, you decline. After all, what harm could possibly come from a woman? All of a sudden you are thrown to the ground, seeing nothing but a pair of boots and dirt as you open your eyes. You glance up, but your head is forced back into the ground - there is much laughter around you. You feel a sharp pain as someone kicks you in the ribs, but again, you see only the boots. Finally you are pulled up from the ground and forced to your knees, and as you look up you gasp in pure shock. You are surrounded by dozens of women, some are naked, others are wearing some sort of leather with beads and fathers. The woman in front of you holds a staff with leather dangling from the top, and feathers drape from it. She grins at your misery, for she knows exactly why you have come to the island - and it is now you, that will be conquered. Welcome to Aretias Island - Protected by the Aretias Amazons. 
  • Myst of Atlantis [SR] Myst of Atlantis, Lost Worlds, Online Roleplay. Over 11,900 years ago the beautiful Continent of Atlantis disappeared and to this day no one really knows what happened to it. Perhaps its a mystery that's only known to those beyond the stars and moon. My home though is similar is different to the other and has long past survived the disappearance of Atlantis of earth. Yet with that eerie sense of similarity perhaps only because of its name my Atlantis has thrived. Past the moon and stars and even beyond the galaxy of earths orbit in 'The Dragonian Galaxy' is a small planet one of 10 but those are for another time. The one I refer to is my home planet called Atlantica who's circumference is only about 15,000 miles and that leaves a large part made up of Ocean. On it however, is one major Continent which is the 'Myst of Atlantis' who's shores are constantly shrouded in a veil. This fine mist that clings to the shores itself holds a mystery one that many of sailors have wove tales and songs about whose children pass down each generation. Each generation those tales seem to create even a greater fantasy that everyone in the world here speculates about. Even Myself, but let me introduce myself I am the Empress Tianarra Iola Fydon'ta, supreme ruler of this planet Atlantica . My family line it is said at one time split and left the tranquil home world to find a world as beautiful as there own maybe those are the ones that went to earth perhaps?. It is said a few descendants of my family and some of the scientist left the home world of Atlantica and traveled to the galaxy where earth is located. . Unfortunately only myths remain of what happened and why it disappeared as none of those that were said to have gone returned. The Royal line of Atlantica can only to can speculate what happened to their traveling ancestors as it was so long ago. If I were to try to give you a example of how far and what year earth is it would now be in the new Millennium and around the year 2005 there on earth and to reach the planet Atlantica would take 150 or so light years maybe even longer. Even if earthlings could space travel at maximum levels they still are not advance like we are and they can't go much past their own moon in a craft at this point, therefore visiting earthlings are rather unlikely. If perchance an earthling made it here there is only one way and that would be by them being capture by some race and discarded on my world.
  • Rome [WM] Rome, Lost Worlds, Online Roleplay. The Roman Republic is a historical role-play chat room based on Rome before the rise of Julius Caesar. The year is approximately 200 BC. As Lost Worlds is a historical role-play setting, absolutely no magic will be recognized. The people of the times believed in magic, but such a force only existed in the quick-moving hands of illusionists and in the legends and myths of the time. Additionally, no characters from Gor, Vampire, BDSM, AD&D, or White Wolf will be recognized. Like all of Lost Worlds, The Roman Republic is a no kill zone, and no slave characters may be played here. We of Rome ask that you create a character from the ancient European time era, approximately 3000 BC - 500 AD. If you wish to observe without interacting, please wear the ~obs~ tag
  • The Amazon Nation [DF] Online Roleplay, The Amazon Nation, Dark Fantasy Chat. Welcome to the Jungle. Where the Huntress river lines straight between two lands. The Amazon Capital City, filled and ruled by Amazon Women and tall temples of Artemis, and a few Villages, beyond the Huntress river it is said there is a Village that some sort of Tribe of Man lives, who are rumored to constantly be at war with The Amazon Nation. The Amazon Nation's Queen is Hippolyta, and the Heir to her throne are her younger Sisters. Together they rule The Amazon Nation with a strong hand. Also, please remember we are in Ancient Greece, the time is 1600 BCE, we live in a Amazon City, we are nestled in the depths of the forest, and we do not have cars, or even electricity. This is Greece, not civilized America.  
  • Troy [WM] Troy, Lost World Theme Online Roleplay, Troy, before the days of the Trojan War, before the days of Priam, Paris and Helena.  Troy is a historical role-play chat room based on Troy before the Trojan War. As Lost Worlds is a historical role-play setting, absolutely no magic will be recognized. The people of the times believed in magic, but such a force only existed in the quick-moving hands of illusionists and in the legends and myths of the time. Additionally, no characters from Gor, Vampire, BDSM, AD&D, or White Wolf will be recognized. Like all of Lost Worlds, Troy is a no kill zone, and no slave characters will be played in our home. We of Troy ask that you create a character from the ancient European time era, approximately 3000 BC - 500 AD. If you wish to observe without interacting, please wear the ~obs~ tag.

MARVEL

  • Marvel Utopia [DWBN] Marvel Online Roleplay, Marvel Utopia. Marvel Utopia is a What-If Universe, based on Marvel comics. Here, although you may find your favorite comic book heroes and villains come to life, it may not be as you expected. Also, there may be new heroes and villains who have yet to grace the pages of comic books. Whatever their history, whatever their background, they all come together in Utopia for brave new adventures. To play in Marvel Utopia, you may choose from among your favorite characters, or create your very own. However, please note that this is Marvel RPG room, and not White Wolf or Dungeons and Dragons. If you have any questions, please talk to any member of Council. So come and register either your existing or self-made character and join us as we create new and exciting stories within the Marvel Universe. Enjoy!
  • Marveled Reality [DSR] Marveled Reality, Online Roleplay. What if the worlds of Marvel and DC could mix. What if Superman battled the Kingpin, or Spiderman battled the joker. What if the two worlds coexisted in one universe. Well that is what happens here, here we have a universe that is mixed, Batman and Daredevil in one world, coexisting together fighting crime. In this world, Gotham, New York, and Metropolis coexist peacefully and crime seems to rule them all. Here we will see mixtures of storylines, not always will it be marvel fighting marvel, DC fighting DC, there can be a mix. But of course with anything logic and reason should be thought of, even in the comic books, characters do have their logic and reason to everything. Our room rules are simple, certain chars will be restricted, or outright not playable, see the message board for the list of characters that can or can't be played here. Also OOC is to be kept to a pure minimal. This room is for fun, and to keep it all in the context, death will be minimal if possible, yes we understand sometimes it is called for, but there are other ways comic book hero's and villains achieve goals. If a death is met, it is possible for the character to come back as in Comic Books it is not unrealistic to see it happen, but please discuss with council about the come back, no just *poof* I'm back. All characters MUST be registered and approaved on the boards. If they are not approaved, you must await til it is given til the chars are played.
  • The Gifted [DF],nieuw Online Roleplay, Marvel, The Gifted. We're all living in a world that's full of mystical things, although we miss it everyday. The only mysticism anyone is willing to believe is that in a book that is sitting on the shelf. But that is not to say we do not see magick preformed everyday in the creatures that all have dubbed the Mutants. They, however, are not considered creatures of magick or mysticism, but freaks of nature. They are a mutated form of nature’s greatest children. They exist simply by a new gene that shows up in their DNA...the famous X-gene. It creates odd changes in humans after puberty, causing deformities in appearance or other powers. to show up. Powers that can range anywhere from simply moving faster all the way to the ability to blow up a building with a simple thought. The changes can be scary for both humanity and the young child, so there have been some groups to pop up to both stop and to teach the child the things it needs to know...on the side of Homo Sapiens and Homo Superior. One such place is a school called Xavier's School for the gifted. Although it is a school that is simply felt to be a prep school for extremely talented children, the truth behind it is that it holds a training for young mutants. It also holds within its walls the famous X-men. This is only one faction of mutants that exist in this world right now. There are others, and not all have the same view to be equals with the humans as Professor Charles Xavier, some want dominance over the world. But they are not the only ones vying for the world...there are things much darker seeking their chance at domination.

MEDIEVAL

  • City of Eendracht [AR] City of Eendracht, 16th century Holland, Medieval Roleplay.    You enter the gates of a great walled city now named Eenheid (meaning Unity) for its Manner of Rule and Lifestyle. Noting the absence of the Black Flags and Red bands indicating plague across doorways that a short few years before were so prevalent. Feeling fortunate for your very life, these are the times following the Great Pestilence. The 'Black Death' ((the term given it officially sometime after the 16th century)), the Plague that swept across greater Europe killing a full third of those populating it. Be they old or young, man or woman, noble or peasant all fell equally. As a survivor you are one of the untouched who now must begin anew in a world that has changed for better or worse.
  • Dragonwyck [AR],nieuw Online Roleplay, Medieval, Dragonwyck. Dragonwyck is a medieval, fantasy, role play realm, with castles, dungeons, Dragons, drow, elves, brave Knights and fair Maidens. It is set in the 13th century fantasy Welsh Kingdom of Dragonwyck; where Dragon and Man interact and the ways of magick are still a part of life. Dragonwyck uses the game system Dungeons and Dragons 3.5 Edition by Wizards of the Coast for a guide.
  • Kielder Highlands [AR] Kielder Highlands, medieval based online roleplay. Sitting on the shore of the lake hair pulled down round my face, the reflection of it dances like lace on the ripples of the water. The rain starts to drip from my eyes. As the sun drops from the sky new day is dawning. A new place have found a new family. Bringing sun shine into the hearts of Kielderand too mine. Kielder tis a place oflove deep as the deepest sea. Friendly as the birds. Lovely as the setting sun. Blessed with souls bright as stars. Honesty tis key here. Sitting on the shore of the lake, hair pulled down round my face, the reflection of it dances like lace. The King and Queen rule hand in hand. Keeping peace throughout the land. Tuck the hair behind mine ears all are welcome here. Tis no need to fear with people of Kielder near.
  • Kingdom of Jerusalem [AR],nieuw Online Roleplay, Medieval, Kingdom of Jerusalem.
  • Schöne Erde Manor [WM] Schöne Erde Manor. Medieval Online Roleplay, Webmaze. Schöne Erde is surrounded by the Allgäu Mountains blanketed by the Black Forest; the Schwansee River curving its path under the Manor, and Lake Forgensee nestled in the bosom of the earth settling on the back steps from the Manor. Fussen Village holds the businesses that keep the crofters, peasants and citizens alive and prosperous in this strange land.

MIDNIGHT JOURNAL

The latest issue of Midnight Journal is just one click away !!!!

MOON PHASE NOW

OTHER REALMS

  • Silver Moon of the Huntress[SiC] Silver Moon of the Huntress, Online Roleplay. Greetings Traveler: We are a unique community located in a remote/densely forrested region of North Western Montana. The setting is modern day, but to each their own. Amazons.....myth? legend?. Perhaps we will change your opinion. Behold an intentional Amzonian village/tribe that chooses to embrace the path of their ancestors. Artemis, Alive within the spirits of women warriors once more. Under the leadership of Queen Samsi; descendant of a long line of Amazon leaders, do we come together to re-learn that which was lost. She is a loving and fair Queen but be forwarned..... cross her NOT ... or you may taster her justice swift at the tip of her blade!! Enter the night..... beware the shadows and what may lurk there! For this region is also home to those who proclaim Lilith mother and Caine father of their kind. They know nothng of God or Goddess, other than the legends they themselves were told. Herein lied the Vampiric House of the Arcane. A sanctuary and home built by Valeria Darkheart. Now expanded and opened to others of blood and family. The time has come to become more than the beast within. Hunters both, destinys entwined one night years ago, as one crouched low, the dear inline of the arrow arched, the other hight in a tree inhaling the scent of mortal blood, the sound of the racing heart calling her forth.....
  • Verlorenes Altar [DF] Verlorenes Altar, Online Roleplay. Call it a wormhole or a slip in time. Call it a tunnel that has no beginning or end. A bend in the universe, or a universe that coincides with the one you know. Quantum physics or a leap backward or sideways in time. Whatever it is or whatever you think it may be, you have entered Verlorenes Altar. Set in the Iron Age (500 BC  300AD) with ancient European and Eurasian cultures, Verlorenes Altar whispers with intangible secrets, the air thrums with her power. It is said that there are creatures here that walk the earth out of myth and legend. When the mists do part and the lands revealed, you will meet the Proud and mighty Valkyrie women and their slaves, the shape shifters of the Lair of Darkness and Bandits from the craggy and wind swept Rock Island.   

OUTSTANDING GOREAN SITES

  • WhiteLightning's Kataii Camp,nieuw Online Roleplay, Kataii. *~whitediamond~*, Property of WhiteLightning and First Girl of Kataii at Alterrealm invested 5 years of sweat in this site. Hai Kataii!!

OUTSTANDING WEBSITES

  • The Amber Woods The Amber Woods. Fantasy Online Roleplay. Before you, the mystical Standing Stones become visible, surrounded by a circle of several more upright stones. Within this area a calming influence fills the earth as well as every person. A stony path leads the way to Merya, the meeting lodge, where any and all travelers may rest their weary feet. For those who would make their home in Amber Woods, cabins are nestled off into the trees waiting for someone to stake their claim. Several of these are furnished and kept aside for those who are only on extended visits.

PARANORMAL

  • Concentration Heights [DF] Concentration Heights, Online Roleplay. In this seemingly quaint town lives the myths and legends that terrorize us around the campfire, make sure we close the closet at night and believe the covers protect us. Very few throughout time have stood up to these myths, no letting the fear they feed upon engulf them and swallow them whole. There is but one way to get into Concentration Heights, and that is to stand up to these myths.There is but one way to get out of Concentration Heights... and that is final death.    

PLAY BY POST ROLEPLAY

  • Zinnauvial (Dutch),nieuw Online Roleplay, Dutch Play by Post

REALMS OF MAGIC

  • Empire of Domini [AR],nieuw Online Roleplay, Reamls of Magic, Empire of Domini. Domini is home to the Empress and Emperor of Domini who rule a vast Empire stretching almost 3,000 leagues east to west and 1,000 north to south at it's widest point. The current Empress is Angel Tyranus Domini and the Emperor is Marcus Aurelius Tyranus Domini. Domini is a unique land, rich in history and tradition. Dominians for the most part are peaceful people. Farmers and herders, as the steppes of the central and eastern empire are fertile growing locations. Central Domini which is were this room is located is the most populous. The Empress and Emperor are kindly rulers, loved by the majority of the people. They rule with a fair but firm hand and reward those that serve the empire with generous titles and lands. Domini is a wild land outside the villages and towns, and most go about armed unless they are spell casters and even those go about armed. Most Dominians magic users draw their power from the many ley lines that crisscross the lands. Although this is not the only form of magic found within the lands known as Domini. There are plenty of adventures waiting for the brave or foolhardy in the lands known as Domini.
  • Mystic Isles [TW],nieuw Online Roleplay, Realm of Magic, Mystic Isles. You decide to travel down a back road, an unknown shortcut to your destination. Something in your mind tells you that the road has never been there before, but you are in a hurry... A heavy fog rolls in, you turn your lights to high-beam as you round a corner and suddenly the car stalls. Pulling to rest by a signpost; a quick examination reveals no reason for your breakdown. So you wait. Hours pass and no other vehicles rumble by and you decide to examine the sign. The sign reads, '5 miles to Mystic Isles' Not remembering that on the map, but this was a shortcut, probably a small town, and anything is better than spending the night out here, so you lock up your car and begin to walk. Your footsteps echo on the old paved road as you walk. Somewhere along the way it turns to a dirt road, but you are not paying attention, the hairs on your neck stand up as a howl is heard in the distance. A bright flickering light, reminiscent of firelight in the distance catches your eye. Is the town burning? You pick up your pace, hearing melodic sounds in the forest around you, seeing shadows flit by outside your vision. You'd swear you saw a shadow fly across the path in front of you. Must be your imagination....
  • Pantheon [AR],nieuw Online Roleplay, Realms of Magic, Pantheon. This world is full of myth's, legends, epic heroes, and full of adventure. A world where Gods, Angels, Demons, Vampires, Werewolves, mystical beings, mere mortals, and even slaves walk together in full face of chaos and peace.
  • Silver Cove [AR],nieuw Online Roleplay, Reamls of Magic, Silver Cove. As you step off the ship, you shield your eyes from the glint of the sun on the rippling waves. Strange how even at noon the water looks silver. Turning away from the water you look towards the city stretched out before you, like some brazen woman long past her prime laid out upon a emerald green couch. The city is split down the center by a river that slowly winds its way towards the heart of Calabria. The side of the river you stand upon is littered with warehouses and shipyards. Walking off the dock you look back over your shoulder, and can barely see the islands you passed on the way into the cove for the swaying masts flanking the coast. Walking away from the docks you pass unsavory looking characters, most of whom seem to be unloading the various ships. Stopping for a particularly nasty looking badger, you watch with shock as he leads a string of barely clad girls of various races, away from the docks. Each girl has her hands bound behind her back and a rope tied around her neck and to the girl before and after her. Some of the girls look terrified others look oddly excitied even though from all appearences they are slaves.
  • The Grey Tower [DF],nieuw Online Roleplay, Realms of Magic. Welcome to The Grey Tower!!!You hear these words as your journey comes to an end. At the doorway stands a beautiful blonde woman with a large wolf at her side. You wonder briefly if you are in danger, but the though flees as you look into her eyes. There is an aura about her that makes you feel instantly at peace. Perhaps you have finally found that elusive place for which you have searched so long. Perhaps you have finally found home. The Grey Tower is a place based on the Old Codes of Chivalry and Honor. The Grey Tower is an extension of old days past, where the Myths and Legends roleplay is prevalent. Let your minds be filled with creative magic of the days of old, where Dragons roamed, Knights fought for honor, Ladies were Ladies, and a brothers word was trusted.
  • Thessalon [DF],nieuw Online Roleplay, Realms of Magic. Here in Thessalon, the people stood divided within their own nations for many years. Racism, invasions, and battles would ravage through each of the lands for many a century. Between these and the plagues of sicknesses, this great land has been at the brink of destruction, but in time, She would heal the wounds of Her own by calling home a long lost missing piece of the mystery. She called forth her Sovereign Regent, who has been placed in the charge of the Eldaar Council to unify the nations that make the whole of Thessalon.
  • Thessalon [SR] Thessalon, Online Roleplay, Realms of Magic. Thessalon is a free-form, pro-imagination Magickal-Mystical based room. It is set on an Alter-Earth;, which is known as Terra. Any changes made to the landscaping and things of regular Earth are sheerly coincidental and just are, seeing as Thessalon occupies the landmass resembling Africa. Live with it.

RELATED PAGES

  • Boardgames
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  • Lord of the Rings
  • Magic
  • Science Fiction
  • Swords
  • Vampire

SCIENCE FICTION

  • Star Trek: Restoration [DF] Star Trek: Restoration, Online Roleplay. In the aftermath of any event or series of events, there is Restoration.In the last year it truly seemed the universe was conspiring against us, yet we have survived. This is what we came back to after our trip ...elsewhere. It is the continuation of a dream, as each creator laid down the mantle of imagination, another picked it up to confirm the dream was still alive. As you walk thru the door, you enter the latest incarnation of a dream, with thanks to the Great Bird of the Galaxy for starting us all off as children. Here truly...we can live the dream.For you intrepid wanderer...a little history. As the universe reeled from the largest battle in the shortest war since interstellar distances were traversed, a group of ships went to continue Star Fleets creed, exploration. Their journey to another galaxy in this exploration, led them thru some of the wildest stretches of human and alien imagination, and further still, but in every man's heart, after exploration shows there is little to find, is a simple desire for home.So they came home, and found they were truly needed in the rebuilding of Star Fleet, and their universe as they knew it...this is the continuing story.    
  • The Gifted [DF] Online Roleplay, Science Fiction, The Gifted. There lies a darker battle just below the surface of Humanity's consciousness. It is a corruption that spreads like a disease across the world. It goes left unseen, untreated by those around, because they have no power to see past their hatred for the superior species of this world. It feeds off their hatred, and the corruption of their souls, it is the hell that should never have found its place on our planet. There in the shadows lie the demons of the Inferno. Hidden from sight, simply as often they are mistaken for just more mutants. It is a guise they willingly take to commit the crimes of damnation. However, not all of them work against humanity, some even battle their own kind to help. They are the half breeds of true and pure hearts, cursed to a life of hell that they seek redemption for. Along side them stand the holy God's children...his greatest warriors. A battle unseen, unheard but it happens none the less. 
  • USS Dimensions [WM] Startrek, Online Roleplay 

TERRI PRAY

THEMES

  • Roleplay to the Max,nieuw Dutch based MSN Roleplay community 
  • Smugglers Cove [AR],nieuw Online Roleplay, Themes, Smugglers Cove. Smugglers Cove is an interdimensional, slave training and trafficing center linked with modern day Earth. Set in the 21st century, the Cove is operated and staffed by members of both Dimensions. Smugglers Cove, is a small island chain of four islands. All 'new arrivals' will find themselves upon the coast. From there if the island is explored, there are a few mountainous areas, jungles cover most of the island, and a large compound where the Administrators of the Cove live. Earth is so very far away, for now you are in Smugglers Cove. What if the Roman empire never fell? The great Roman Empire could transformned the world in so many different ways. Inline with a series of books describing a parallel world where the Roman Empire continued to flourish, its science out stripping our own and the debauched nature of its society reaching extremes as well. This is Slaveworld. Where the few privileged upper classes have the right and the finances to own other human beings for their pleasure. Consider also that science discovers a way of passing between this world, and our own. The ability to travel between 'dimensions'. It is this technology, and the demand for slaves, that brought the Slaver's to earth. Subterfuge is born. Disguising themselves among the public, and abducting from earth, a slave trade. Smugglers Cove is just a stop in this underground trafficing of slaves. 'Beware all ye who enter here'
  • Worldwide Wrestling [DF],nieuw Online Roleplay, Themes, Worldwide Wrestling. We welcome you to join us, see both the show, and the truth behind it, not only will you see matches, the shows and the spectacle that is Worldwide Wrestling©, but we also offer you to see the day-to-day lives of the Superstars that make up Worldwide Wrestling©. Step inside, and find out just how vast and deep the life of Professional Wrestling... truely is.
  • Xtreme Wrestling Alliance [AR] Xtreme Wrestling Alliance, Theme Online Roleplay. Forget the rest... WWE, XCWF, CZW, XPW.... Time for the True Hard asses of Wrestling to take their place in the sun. And we do mean sun! Coming to you LIVE from the sandy beaches of Miami Beach, Florida... Dark Carnival Productions brings you....We are here to bring a new flavor to Sports entertainment. Get wild! Be Crazy!! If you think you got what it takes to be one of the Elite? Then bring your candy ass to the ring!! Be creative. Have attitude. And get your tights ready! Time to cause some havoc!!!!

Top 10 hits on this page

TWISTED STUFF

  • Birth of a Nation Online Roleplay Startpage; Twisted Stuff; Hello. My name is Danny Wallace and in case you didn’t know I have started my own country…thanks for visiting, make yourself at home, pour a cup of tea and have a good ‘click’ around. Although my flat is the first fully double glazed country on earth, it is a little on the small side so I have created this website as my very own cybernation. I’m hoping you’ll like it so much that you’ll sign up to become a citizen. Over the coming weeks and months this little space on the Internet is going to become home to you, me and one day thousands of other like-minded individuals. As one of my proud and noble new citizens you will help shape a truly inspiring new nation - perhaps the nicest place on Earth! 
  • Bloody Finger Mail Twisted, Bloody Finger Mail
  • Tombstone Generator Twisted, Tombstone Generator

VAMPIRE / Ann Rice

  • Whispered Shadows [AR] Online Vampire Roleplay, Whispered Shadows is based loosely upon the works and novels of Anne Rice. Welcome to Whispered Shadows; the home of the Jameson Clan – the Thane Scáth.   

VAMPIRE / Bloodlines

  • Kindred Clans & Bloodlines

VAMPIRE / Character sheets

  • Charactersheet generator VtM
  • Charactersheet generators

VAMPIRE / Dark Ages

VAMPIRE / Disciplines

  • Disciplines for VtM

VAMPIRE / FF and WW mixed

  • Hell's Kitchen [SeC]
  • Jamaica Nights [DSoR] Jamaica Nights, Vampire Online Roleplay. Less than 200 miles off the coast of Florida. Nestled in the foothills of the Blue Mountains lies the heartbeat of Jamaica. Rich with history, Kingston is Jamaica's capital city and the capital of the island's culture. Overwhelming and fascinating in equal measure, Kingston is quite unlike anywhere else in the Caribbean. Given its troubled reputation, it's hardly surprising that few tourists visit, and while the scare stories are absurdly exaggerated, Kingston is certainly not a place for the faint-hearted. In the 1950s, Ian Fleming called it a 'tough city', and that still holds true today: Jamaica's capital is rough and ready, a little uncompromising, but always exciting. Kingston, has the worst reputation in the Caribbean for violent crime.
  • Tijuana by Night [DSoR] Tijuana by Night, Vampire Online Roleplay. Welcome to Tijuana by Night, the domancile of The Notorious Ishikawa Family. Vampire Online Roleplay, both WW and Freeform mixed 

VAMPIRE / Free Form

  • Famille Darcangel [DSoR] Famille Darcangel, Vampire Online Roleplay. Be careful travelers for there are many things that reside within this parisian mansion of mortar and stone, the new home of Famille Darcangel. Whispers upon the winds tell stories of great battles and defeats. Those mortal, kindred and creatures who live within the walls, the forest, beneath the mansion floors, on the grounds or in the city might cast you into danger. If you feel you are ready to defend yourself or simply are the curious type, come inside, but stand your ready to flee if you will. This place a labyrinth of many rooms within and around the mansion itself and within any of these save the gardens and springs there would be danger for your character. Be welcomed and know that entering might change your life forever! 
  • Hidden Illusions [AR],nieuw Online Roleplay, Vampire, Free Form. Hidden Illusions is a free form controlled vampire room and is set in modern day Adalaide. At the moment we only have Vampires, Angels (blood dolls), Werecreatures, Witches, Fae's and of course Mortals, however we are always open for negotiations on new creatures. Feel free to bring in your character and have them around time and mingle with the characters already in there. Just to warn you any new character that roleplays at any of the manor pulldowns will be ignored as the manor is not accessible to the general public of Adelaide.
  • Kurayami Family Sumai [WM] Kurayami Family Sumai, Vampire Online Roleplay. You are about to enter the home of the ~FR~ Clan and Kuráyami Family. The world of the FR/ Kuráyami is a defined universe, and like any universe there are certain universal laws that hold true no matter what. The man/woman who could master Chi and live by these principles had true control of there power and where amongst the greatest Kuráyami warriors to ever live. If he/she lived each day well, he/she had no reason to fear death. And within the Buddhist and Kuráyami way of reincarnation and rebirth death was seen as advancement. The perfect Samurai and Kuráyami ~FR~ Clan member was, above all things, perfect in his loyalty. Making all decisions based on wisdom, logic, correctness and the good of his/her Master and Lord, without the distraction of self-interest. The way of the Kuráyami is that of the Samurai and so has it been for thousands of years and so shall it be till the end of time. The heritage of the Kuráyami is immersed in Asian philosophies and beliefs. The Kuráyami way of life is that of duty, honor, and obligation to its Lord, Queen, and family above all others, including life itself.
  • Las Vegas [DSoR] Hidden beneath the laughter, the sounds of slot machines and music something more sinister has begun to creep across the city leaving the residents unaware of its presence. Kindred roam the back alleys and make midnight truces with the Kuei-jin, the Garou rally their forces to drive back the minions of the wyrm, and Daemons, ancient and brooding, watch the city from places men cannot see. 

VAMPIRE / Homepages

  • New Orleans VtR
  • Sanguaren Nights
  • Vampiric Sorcerers
  • Whispered Shadows

VAMPIRE / Kindred of the East

VAMPIRE / Laurel K. Hamilton

  • Carnival of Desires [DF],nieuw Online Roleplay, Vampire, Laurel K. Hamilton. Welcome to Carnival of Desires, when you venture into the whispered areas of reality, the deviant dark side of Los Angles begins. Come, step into a world similar to ours, but with a dark malign twist upon thing. Los Angles, as you know it, has irrevocably twisted and changed, the world is longer as you remember it. Vampires, werewolves and other preternatural creatures roam and stalk the streets and darkened alleys of the fabulous and famed City of Angles; Los Angles. A city teaming with Vampires, werewolves and whole hordes of other shapeshifters and spellcasters. Ancient vampires with awesome powers stalking through the night, and vicious lycanthropes running in large packs hunting by the full light of the moon, death is possible but never certain. A silver bullet can kill vampires and shapeshifters as easily as anyone else.
  • Dark Eden [DF] Dark Eden, Vampire, Laurel K. Hamilton, Online Roleplay. The world is changing. And so with it changes the old world. Welcome to London. A thriving metropolis, where corruption and vitality still live on as it has for centuries. This is the cusp of western civilization, big ben chimes in the distance, the lights from the london bridge shine bright against the harbor, and the famous London fog hangs heavy on the air. But as with the rest of the world, London is being forced into the 21st century. First amongst the European nations to enforce civil liberties for Vampires and Lycanthropes, the city is ripe with hostility and stinks of change. No longer are the supernaturals forced to hide from the world, now they walk the cobbled streets with the rest of humanity. Their clubs are beginning to open and the European world is learning what it means to try to civilize the monsters. Welcome to London.......  
  • Infinity's Rising [AR],nieuw Online Roleplay, Vampire, Laurel K. Hamilton. Infinity's Rising is a FF Anitaverse Room based loosely on the fine novels written by Laurell K. Hamilton. It is not required to read the novels to play here, but is strongly recommended. This room is set in Calgary Canada. Calgary is the largest city in the prairie province of Alberta, three hours south of the capital, Edmonton. Situated on the banks of the Bow River, Calgary is a major center of trade and commerce, thanks mostly to it's location. The Number 1 Highway, as well as the major rail lines, and its International Airport all aid in making the city a corporate and industrial giant. It's home to the worlds largest Outdoor Exhibition, the Calgary Stampede, drawing crowds from all across the world. The night life and nearbye tourist attractions allow visitors to always find something to do. Calgary is slowly growing into a center for supernatural growth. Unlike the United States, Canada has just recently passed laws making vampires legal citizens, and Lycanthropy is still noted as a disease, thou racism to the kinds is very well noted.
  • Kansas City Sins [DF] Welcome to Kansas City Sins, where when you venture into the whispered areas, the Real Kansas City begins...
  • Sanguine Twilight [AR] Sanguine Twilight, Vampire Online Roleplay based on the stories of Laurell K. Hamilton in her novels about the vampire hunter Anita Blake and the Fey princess Merry Gentry 

VAMPIRE / Minds Eye Theatre

  • Whispers of Romania. [SR]

VAMPIRE / The Requim - WoD2

  • New Orleans [WM] New Orleans, Vampire, The Requiem, online Roleplay. The name of 'New Orleans' conjures up a succulent variety of images, from the soft sounds of jazz, wrought iron gates and hot, spicy foods. Along the swollen Mississippi River, the city dozes, only to come alive at night with the revelry of its people and the blare of music and laughter from Bourbon Street and the French Quarter. These are the images of 'The Big Easy' that many people think of....but there is another side to the city as well. An underbelly and a darkness that is carefully hidden. This dark side is there, but you have to know where to look for it. The dark side of 'The Big Easy' is as compelling as the chicory-laced coffee and it's famous beignets, however.....it is filled with the seductive images of voodoo, vampires and ghosts. Welcome to 'The Big Easy.'
  • Symphony of the Damned [AR],nieuw Online Roleplay, Vampire, WoD2, The Requiem. There is a time for everything, a time to be born and to pass away, a time to rejoice and to cry tears of sorrow, a time to run, a time to scream. A time to die; this is the time to start anew, this is the time for a completely new World of Darkness to swallow the lives of countless mortals into a macabre dance that is called unlife in a city called Vecne Mesto. Vecne Mesto is a city nestled deep within the Czech republic that brings together the beauty of times long forgotten and the flashing neon lights of the most modern metropolis, but what is most important is that Vecne Mesto has a beating black heart that bleeds into the streets and the dark alleys, into the luxurious ville and into squallid bars, spawning a horde of nightmares. This is a city in which the darkness of the night knows no hero, nor monster, no black, no white, only the neverending shades of grey.

VAMPIRE / World of Darkness

  • Krakow by Night [DWBN] Krakow by Night,Vampire, World of Darkness, Online Roleplay. Dark Ages: Krakow by Night is a Strict WW, Dark Ages roleplay room. If you do not have a character sheet that has been approved by the Room ST and you enter, you are an unenglightened mortal peasant, nothing more. And please try and remember, it's 1230 AD. Leave your cell phones, tommy guns, and ethernet connections at the door. Thank you. Freedom. That word, that simple, innocuous seeming word, echoes through the streets of Krakow when the sun sets and darkness falls on the spires of Wawel Castle, the libraries of the Collegium Maius, and the walled monastery of Tyniec Abbey. Freedom from the oppressing Fiends, whose depradations go unchecked no longer.
  • San Martinique [IR] San Martinique, Vampire, World of Darkness, Online Roleplay. Welcome to San Martinique The Island has its own conscience it spreads a peaceful and serene sense around the island. It makes you want to stay here for ever but it will not let you harm the island itself nor will its Guardian Charles Gottrelli who is intimately linked to the island. Love it or leave it. But Welcome One and All.  

VAMPIRE AVATAR AUCTION

VAMPIRE E-ZINES

  • De Vita In Excessum A World of Darkness E-zine
  • Ex Libris Nocturnis
  • Reality Bites [e-zine]  
  • Sanguineus Archivum  

VAMPIRE HIGHLIGHTED HOME

VAMPIRE NEW

VAMPIRE ROLEPLAY

  • Diablerie, the Requiem
  • Emerald City Chronicles Within this site you will find information about the World of Darkness (tm) setting of Seattle By Choice for the Vampire Sphere of roleplaying, including information about Clans, Rules, Elysia and other places of interest to the undead of Seattle.
  • Mant's Liar - Resources WoD
  • Sanguinus Curae Welcome to the third incarnation of Sanguinus Curae, a resource site for Vampire: the Masquerade for and by players and storytellers. We invite your contributions, commentary, and suggestions.
  • Seven Deadly Sins [tremere]
  • The Phantasm Bastion  
  • The Wayward Virtual Dice
  • Zanzibars World of Darkness

VAMPIRE/ The Masquerade (WW)

  • Atlanta by Night [IR] Atlanta by Night, White Wolf, The Masquerade, Online Roleplay Infinite Realms. In the darkness of Atlanta, where the night hides things deadlier than muggers and rapiest. Creatures dwell who have beauty beyond imagination, but with souls just as dark. A world where the sun is silver and the blue sky is replaced by black. Enter if You dare but don't say I didn't warn You.  
  • Atlantic City by Night [IR] Atlantic City by Night, White Wolf Online Roleplay, Infinite Realms. 
  • Buenos Aires by Night [AR],nieuw Online Roleplay, Vampires, Buenos Aires by Night. This complex, energetic, and seductive port city, which stretches south-to-north along the Rio de la Plata, has been the gateway to Argentina for centuries. Portenos, as the multinational people of Buenos Aires are known, possess an elaborate and rich cultural identity. They value their European heritage highly--Italian and German names outnumber Spanish, and the lifestyle and architecture are markedly more European than any other in South America. One of the world's finest opera houses, the Teatro Colon, flourishes here on the plains alongside the river. Portenos are intensely involved in the life and culture of their city, and they will gladly share the secrets of Buenos Aires if you lend an ear and relate your own stories in return.
  • Lorain [DWBN]
  • Manhattan Nights [DSoR]
  • New York City [DWBN] New York City Vampire The Masquerade Online Roleplay
  • Paris by Night [DWBN] Paris by Night, Online Roleplay, Vampire, The Masquerade. Welcome to Paris By Night, a Vampire Role Play room based on the White Wolf Gaming System. Please do not expect to enter giving a general greeting, it's not a 'room' per se - it's the City of Paris, the City of Lights. If you would like to interact, you'll have to find us as we go about our evening activities. Perhaps, you'll stop by the Bistro first and dance, or maybe a long walk along the Seine or over the Mirbeau Bridge. Perhaps, you want to meet a special someone at the Eiffel Tower or take in a bawdy show at Moulin Rouge. Some may even want to check out the cemetery and the catacombs or look at holy relics at the Sainte Chappelle, maybe even meet Paris' Prince, Francois Villon at the Louvre. Make sure you have made an appointment first. Whatever you seek....there's always a reason to come to Paris. Please note: Paris is a VtM Room.
  • Pheonix Haven [AR],nieuw You have stumbled upon a veritable melting pot of ideas and imagination. In Pheonix the Camarilla rule but only by thier own ability and strengths for the Sabbat daily test the Camarilla's strengths and resolve. So to does the Sabbat have any foothold in the City by thier wills and powers alone. Alone and distrustful of All but His immediate unnaturla Family within His Castle haven Created and guarded by Elemental Kuldonic Forces Sits Gregor Malificent and so In Pheonix a three way struggle for Power continues to broil in the eternal Un life of the Kindred that dwell here
  • Puerto Rico [DSoR] Puerto Rico. WW based Online Roleplay. There has always been talk of supernatural beings,though none believed such tales. Most exclaiming that such things could not possibly exist. Though few know a different tale.  
  • Sanguaren Nights [WM] Sanguaren Nights, Online Roleplay, Vampite the Masquerade. The sky grows steadily darker with each passing minute over the city. Casting a perpetual shadow on everything as you cross the bridge into Sanguaren City limits. Your first stop as you enter the city limits is the Riverfront District. A place seemingly out of time. Historical buildings, shops, cafe's and a few quaint bed and breakfast's for those who desire to stay. Looming in the not so far distance is the city itself. Bright lights cast a glow along the skyline beckoning to you. In Sanguaren City, each day fades silently into night. And every night reveals a new secret.
  • Seattle By Night [DF],nieuw Online Roleplay, Vampire, Seattle By Night. In the darkness of the Pacific Northwest, there is one city. Seattle is a place of mystery and intrigue. Welcome to a place that is rife with confusion and chaos. Greetings and Welcome to Seattle By Night, a City with a great Mystery. A City with an interesting Day Life but even more intrigueing night life. A city surrounded by native american history. Seattle is a Vast tourist attraction, bringing in all sorts and varieties of people of various lifestyles. Some Come to see the happenings at Club Nightshade while others come to see the attractions at the Key Arena, hanging out almost nightly to see the Wrestling Matches of the Underground Wrestling Championship.

WEAZLE´S UNDERGROUND

  • Haiducii - Dragostea Din Tei Online Roleplay, Weazle's Underground, Haiducii - Dragostea din tei.
  • Pop Goes The Weazle Online Roleplay, Da Weazle, Weazle's Underground, Pop goes the Weazle.

WEB RADIO

  • Dream Star Radio Online Roleplay, Web Radio, Star Hunter, Fallen Angel, Luna 
  • Weazle's Backseat Radio Online Roleplay, Web Radio, Weazle's Backseat Radio, DJ Catweazle    
  • WoG Radio,nieuw Online Roleplay, Web Radio, World of Gor Radio, Mi$tral and autumn.

WEBSTATS

Website Statistics

WEREWOLF / The Apocolypse

  • Rage Across Hawaii [DSoR] 'Rage Across Hawaii' is a room based on the White Wolf system 'Werewolf: the Apocalypse'. WW chars are permitted but if you wish to play a Free Form character you are asked to get approval from either the room leader or one of the room members. Online Roleplay.  Somewhere in the Hawaiian islands lies a secluded tropical paradise, hidden from man and too small for his civilizations to build a large city on, this island has remained untouched throughout the passage of time save for the native tribesmen that dwell in its jungle forests. From the secluded mansion that the islands curator makes his home in, to the jungles where the howls of wolves can be heard in the night, the island remains a mystery. The natives tell tales that one cave is sacred to the wolf men they claim roam the land and live in the forests, a place of spiritual depth for them to enlighten themselves and grow, but these must only be legends for each and every one of us know better then to believe in boogey men. Still, some say that if the moon shines high above the earth that these protectors of the island will come forth to do battle with the enemies of the land, from the oiling companies that drill off its coast, to the inhuman monsters that sometimes surface in the jungles. This rage that spans the island is waiting to consume anything unnatural throughout this region...but...will you join the battle for the survival of Earth, or ... oppose it?
  • Shadows of Melborne [SiC]

WESTERN

  • Deadwood [CI]

Who is on?

Whochat Roleplaysite A-D

  • Alterrealm Alterrealm, Online Roleplay Chat    
  • Ameeshia Ameeshia, Online Roleplay Chat
  • Chat Emporium Online Roleplay, Chat Emporium.
  • Chat Galaxies Chat Galaxies, Online Roleplay Chat
  • Chat Inn Chat Inn, Online Roleplay Chat
  • Chateau Whisper Chateau Whisper, Online Roleplay, who chat  
  • Chatropolis Chatropolis, Online Roleplay Chat
  • Creative Chat Creative Chat, Online Roleplay 
  • Dark Fantasy Chat Darl Fantasy Chat, Online Roleplay Chat
  • Dark Realms Dark Realms, Online Roleplay 
  • Dark World By Night Dark World By Night, Online Roleplay Chat
  • Darker Shades of Reality Darker Shades of Reality, Online Roleplay Chat 
  • Digital Dark Fantasy Chat Online Roleplay  
  • Dominyn Roleplay Crimson Twilight Chat is an HTML web based chat site that caters to the Vampire and Gorean Roleplay community. We also offer a touch of realism in the D/s Lifestyle section. This section is for serious lifestylers that are looking to get away from the cyber drama most D/s rooms seem to allow.  

Whochat Roleplaysite E-R

  • Elite Gor Elite Gor, Online Roleplay Chat
  • Fantasy Castle Fantasy Castle, Online Roleplay Chat
  • Gorean Roleplay Gorean Roleplay, Online Roleplay Chat
  • Imagine Chat Online Roleplay, Imagine Chat
  • Infinite Realms Infinite Realms, Online Roleplay Chat      
  • Magna Chat Magna Chat, Online Roleplay Chat
  • Original Roleplay,nieuw Original Roleplay, Online Roleplay, Roadmap to Roleplay 
  • Pure Gor Pure Gor, Online Gorean Roleplay
  • Roleplay Universe Roleplay Universe, Online Roleplay Chat

Whochat Roleplaysite S-W

  • Sanktejo Realms Sanktejo Realms, Online Roleplay Chat 
  • Sensuous Chat Sensuous Chat, Online Roleplay Chat
  • Sizzling Chat Sizzling Chat, Online Roleplay Chat
  • Starlight Chat
  • Tainted Whispers,nieuw Online Roleplay Realms, Tainted Whispers, Vampire,Medieval, Fantasy.
  • Underworld Chat OnlineRoleplay, Dominyn Roleplay, Underworld Chat
  • Webmaze Webmaze, Online Roleplay Chat

WORLD OF SHADOWS

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